About Ripple
Ripple is a dark pond with glowing bubbles drifting across it. You tap the water, a ring spreads out from your finger, and any bubble the ring passes over pops. Pop one and it sends out a smaller ring of its own, which can pop the next, and the next. A good tap sets off a short chain.
It is the one game here with a little pressure. You have eight misses, and the misses come from your own taps and from bubbles you let drift away, not from a clock.
How it works
Bubbles float in from the left and right edges, bobbing as they cross the pond. Dark bombs with lit fuses drift in among them, roughly one arrival in four. Both speed up and arrive more often as the round goes on.
Tap anywhere to send a ring. It grows outward and pops whatever its edge touches. It is the edge that counts, not the area inside, so the ring has to sweep across a bubble as it grows. Only one of your own rings can be out at a time. The dot at the top turns hollow while it travels, and an early second tap just gives a faint red flash.
A popped bubble starts a chain ring, smaller and quicker than yours, and a pop from that ring starts one more. Pops are worth 10, 25 and 50 points down the chain.
You get a miss when your ring pops nothing, when a bubble drifts off the far side, and when any ring touches a bomb. At eight misses the round ends and shows your score and accuracy. Tap to play again. Popping 5, 12, 22 and 35 bubbles raises your level and widens your ring. It works the same with a mouse or a finger, and the speaker icon mutes sound.
Tips
- Aim where a bubble will be, not where it is. The ring takes over a second to reach full size.
- Wait for clusters. One ring that catches several bubbles in a row is worth far more than the same number of single taps.
- A bomb beside a bubble is a trap, because the chain ring starts where the bubble was. Tap so the bomb sits outside the reach of the smaller rings.
- Do not tap empty water to fill time. A ring that pops nothing costs a miss.
Why it feels satisfying
Each tap draws three soft rings that thin as they grow. Each pop adds sparkles, a floating score, and a small ring of its own, with a water-drop sound that builds as the chain climbs. The pond is deep blue with slowly twinkling lights. Chains pay off the way a row of dominoes does: you set it up once and watch it run.
Questions
Why did I get a miss when I popped nothing?
A ring that finishes without touching a bubble counts as a miss. Tapping empty water repeatedly uses up your eight quickly. Wait for a bubble to come into range.
Does a bomb hit by a chain ring still cost a miss?
Yes. Any ring that touches a bomb costs a miss, including the smaller chain rings. Check what sits near the bubble you are about to pop.
What does the level number do?
It sets how far your ring reaches. Each level widens it, so higher levels cover more pond.
Last updated November 3, 2026